간호대학생을 위한 증강현실 기반 피내주사 실습교육 적용 및 효과
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서지정보
ㆍ발행기관 : 한국간호시뮬레이션학회
ㆍ수록지정보 : 한국간호시뮬레이션 학회지 / 10권 / 2호
ㆍ저자명 : 김미선, 정현철
ㆍ저자명 : 김미선, 정현철
목차
ABSTRACTⅠ. 서 론
1. 연구의 필요성
2. 연구 목적
Ⅱ. 연구 방법
1. 연구 설계
2. 연구 기간 및 대상
3. 윤리적 고려
4. 측정 도구
5. 자료수집 방법 및 연구절차
6. 자료 분석
Ⅲ. 연구 결과
1. 대상자의 일반적 특성 및 동질성 검증
2. 임상수행능력
3. 자기효능감
4. 교육만족도
Ⅳ. 논 의
Ⅴ. 결론 및 제언
참고문헌
영어 초록
Purpose: This quasi-experimental study used a non-equivalent control group pretest-posttest design to understand the effects of intradermal injection practice education. Practical augmented reality (AR) based educational interventions were conducted on clinical competence, self-efficacy, and educational satisfaction in nursing students.Method: Participants were nursing students at “S” university. There were 37 students in the experimental group and 36 students in the control group, for a total of 73 students. The measurement scales were clinical competence, self-efficacy, and educational satisfaction questionnaires. The intervention in the experimental group was conducted using AR with smart glasses; the intervention in the control group was conducted using a tablet PC. The collected data were analyzed by t-test, χ2-test, and ANCOVA using the SPSS 25 program.
Results: Clinical competence was significantly higher in the experimental group (90.99±0.23) than in the control group (70.43±0.23; F=3745.89, p<.001). Self-efficacy was significantly higher in the experimental group (55.56±1.32) than in the control group (42.50±1.32; F=46.15, p<.001). Educational satisfaction was statistically significantly higher in the experimental group (40.81±6.58) than in the control group (32.56±7.74; t=4.52, p<.001).
Conclusion: The results of this study can be utilized to develop effective nursing competency teaching strategies and as basic data for improving learning and nursing education.