Massively multiplayer online role-playing game Analysis
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2011.03
- 6페이지/ 어도비 PDF
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 24권 / 1호
ㆍ저자명 : Jae-Hwan Bae
목차
ABSTRACT 1. Introduction 2. History 3. System architecture 3.1 System architecture 3.2 Types 4. Technique Analysis 4.1 Software Technique 5. Conclusions References
영어 초록
Massively multiplayer online role-playing game (MMORPG; Massive Multiplayer Online Role Playing Game) game or a multiplayer role player than a dozen people all over the Internet, you can enjoy the same virtual space is a kind of role-playing game. Enjoyed alone, or two or three people, unlike the classic role-playing game, RPG, along with development of the Internet by combining the characteristics of the game in the mud was born. Characteristics of the genre, the RPG is basically retained the character of the story in the game that all players can enjoy the story is. Yet even trade items with each other to share conversation can not simply use scenarios with a variety of events with several people can enjoy the fun. Examples of MMORPG Lineage, Mu, Colossus, the wind country, World Warcraft, Mabinogi, Maple Story, Ragnarok Online, EverQuest and dark Age of Camelot ION and is also a growing number of MMORPG. In this paper, the analysis is mmorpg.
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