온라인 게임 서비스 영속성을 위한 다중 연결 시스템
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2014.09
- 9페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 27권 / 3호
ㆍ저자명 : 김남훈, 정형원, 손채봉, 손광철
목차
ABSTRACT
1. 서론
1.1 연구의 배경 및 목적
2. 관련 연구
2.1 MCS의 정의 및 목적
2.2 MCS의 원리
3. 요구분석 및 설계
3.1 요구분석
3.2 MCS 구현
4. 시뮬레이션 및 검증
4.1 시뮬레이션
4.2 시스템 흐름도
4.3 구현 및 검증
5. 결론
참고문헌
영어 초록
In everyday network changing field, permanent service is being an issue. Network disconnection phenomenon is directed to financial damage to service providers. Some companies guarantee on network maintenance, but there is a permitted limit according to their company regulations. If customers overuse the limitation, extra pay will be placed. Moreover, network disconnection affects critical in some fields with using network. Permanent service becomes indispensable in stock, finance, online game, and other fields. Additionally, it should be possible to pre-detect and block abnormal traffic area, improve network infrastructure secureness and optimization, and reduce damage recovery cost. MCS(Multi Connection System) can provide permanent service even if a connection is cut because it provides multi-connection. It can also isolate the attacker when it detects DDoS attack, so it provides smooth service. Also, the benefit from this structure is that the real server can be hidden so the service can be provided continuously. It prevents damages from network cutting, reduces management cost, maintains the best performance, and increases convenient on management and maintenance. Stable and continuous service can be provided with managing network through MCS.
참고 자료
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